3D Rendering Process

In Uncategorized on December 16, 2009 by augmentedrealityimm

The team were eager to help Tom paint and texture the celebrity heads but since the kinks in the technology still needed to be worked out…Tom responded…

“Before we model and texture all these heads. I think Nitin and I, need to make a single “head” work as a collada file so it displays with the webcam.

Once we get that working, then I see the need to make more.. it would be a shame to put all the blood, sweat, and tears in making all these heads when the technology is still not working.”

So we held off on creating textures for the celebrity heads.

The next day the team were working with lower poly heads which meant there were less points. This was important because a head with higher poly would slow down the performance.

Later the same evening, Tom posted an update stating.

“So here’s an update to the project, with Nitin’s brains and my brawn we managed to figure out the 3D Model issue. Actually it was mostly Nitin, I just did the 3d object, but we now have a working “generic head” that uses textures that can be mapped to it. So that’s the good news, the bad news is because its a generic head we can’t just use celebrities faces on it because they’re so recognizable that it would look way too off.
So we’re just going to use generic faces for the time being.

So I’m creating the textures this evening, we will need someone to print and finalize the markers with Nitin tomorrow morning.” -Tom

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